SynShot - Synthetic Prior for Few-Shot Drivable Head Avatar Inversion

We present SynShot, a novel method for the few-shot in version of a drivable head avatar based on a synthetic prior. We tackle two major challenges. First, training a controllable 3D generative network requires a large number of diverse sequences, for which pairs of images and high-quality tracked meshes are...

5 minute read

GEM - Gaussian Eigen Models for Human Heads

Current personalized neural head avatars face a trade-off: lightweight models lack detail and realism, while high-quality, animatable avatars require significant computational resources, making them unsuitable for commodity devices. To address this gap, we introduce Gaussian Eigen Models (GEM), which provide high-quality, lightweight, and easily controllable head avatars. GEM utilizes 3D...

6 minute read

D3GA - Drivable 3D Gaussian Avatars [3DV2025]

We present Drivable 3D Gaussian Avatars (D3GA), the first 3D controllable model for human bodies rendered with Gaussian splats. Current photorealistic drivable avatars require either accurate 3D registrations during training, dense input images during testing, or both. The ones based on neural radiance fields also tend to be prohibitively slow...

5 minute read

GAN-Avatar - Controllable Personalized GAN-based Human Head Avatar [3DV2024]

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed from commodity hardware are incomplete and miss out on parts of the...

4 minute read

INSTA - Instant Volumetric Head Avatars [CVPR2023]

For immersive telepresence in AR or VR, we aim for digital humans (avatars) that mimic the motions and facial expressions of the actual subjects participating in a meeting. Besides the motion, these avatars should reflect the human's shape and appearance. Instead of prerecorded, old avatars, we aim to instantaneously reconstruct...

4 minute read

MICA - Towards Metrical Reconstruction of Human Faces [ECCV2022]

Face reconstruction and tracking is a building block of numerous applications in AR/VR, human-machine interaction, as well as medical applications. Most of these applications rely on a metrically correct prediction of the shape, especially, when the reconstructed subject is put into a metrical context (i.e., when there is a reference...

6 minute read

Audio-driven Neural Rendering of Portrait Videos

This work proposes a novel way of synthesizing audio-driven portrait videos. We show that photo-realistic images can be rendered based on a small, fully connected neural network with the positional encoding of 3D face surface and additional audio-features extracted from an arbitrary English speech. The method is based on the...

2 minute read

Vulkan Path Tracer Sandbox

This project is an engine where you can create/test new shaders in real-time physically based ray tracing system. The main idea is that users can test their own integrators in predefined environment with assets like: meshes, materials, lights and textures. The Vulkan pipeline is abstracted in a shaders form and...

1 minute read