Vulkan Path Tracer Sandbox

Vulkan Path Tracer Sandbox

2021, May 05    

This project is an engine where you can create/test new shaders in real-time physically based ray tracing system. The main idea is that users can test their own integrators in predefined environment with assets like: meshes, materials, lights and textures. The Vulkan pipeline is abstracted in a shaders form and the only concern for a user is providing either their own scene description or using already existing one.

The code can be found in the repository.

Sandbox