Parallel Mesh Simplification For Planar Surfaces

This work elaborates a parallel algorithm based on quadric error metric and adaptive thresholding to simplify a triangle mesh. The approach emphasizes planar surfaces as a target to simplify. The main goal was to create a framework able to produce high-quality progressive meshes based on reconstructed ones from the environment....

1 minute read

RGB Face Tracking and Reconstruction

Photometric based markerless facial tracking using analysis-by-synthesis approach for 3DMMs face parameters optimization. All the computational parts of our pipeline were ran on GPU using CUDA and OpenGL. Our energy function consists of a sparse landmark term, a dense photometric term and a regularizer term. This energy function is minimized...

1 minute read